Greyhawk Ruins

Greyhawk Ruins
Code WGR1
Rules required 2nd Ed AD&D
Character levels 2 - 15
Campaign setting Greyhawk
Authors Blake Mobley
Timothy B. Brown
First published 1990
Linked modules
WGR1
Expedition to the Ruins of Greyhawk

Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules.

Contents

Plot synopsis

Greyhawk Ruins takes place in a dungeon in the ruins of Greyhawk Castle; there are over 24 levels to the dungeon, each one deeper and tougher than the one before it.[1]

The adventure set in the ruins of Castle Greyhawk is designed for five to seven characters between levels 2 and fifteen. It has hundreds of rooms and much treasure to be looted. This module requires the ADVANCED DUNGEONS & DRAGONS 2nd Edition role-playing game.

Publication history

WGR1 Greyhawk Ruins was written by Blake Mobley and Timothy B. Brown, with cover art by Fred Fields, and was published by TSR in 1990 as a 128-page book with an outer folder.[1]

The adventure is set in the World of Greyhawk campaign setting and describes the ruins of and dungeons beneath Castle Greyhawk. The module is a more serious take on the dungeons of Castle Greyhawk than the 1988 module WG7 - Castle Greyhawk. The module features interior art by Thomas Baxa, Mark Nelson and David Simons. The adventure is designed for five to seven characters of levels 2 to 15.

In 2007, Wizards of the Coast released Expedition to the Ruins of Greyhawk, an adventure book for 3.5 edition D&D that updates the material in Greyhawk Ruins.

Reception

In his 1991 book Heroic Worlds, Lawrence Schick calls the adventure "a classic illogical "guilded hole" dungeon".[1]

Table of contents

02 - The Ruins of Castle Greyhawk
03 - Getting to the Ruins of Greyhawk
04 - Monster Statistics
08 - Dungeon Mechanics
10 - The Tower of War
36 - The Tower of Power
69 - The Tower of Zagig
87 - New Monsters
103 - Maps of the Ruins

Credits

Design: Blake Mobley and Timothy B. Brown
Editing: Timothy B. Brown
Monster Design: Grant Boucher, William W. Connors, Steve Gilbert, Bruce Nesmith, Chris Mortika, and Skip Williams
Monster Editing: Mike Breault
Cover Art: Fred Fields
Interior Art: Thomas Baxa, Mark Nelson and Dave Simons
Typography: Tracey Zamagne
Keylining: Paul Hanchette ,Sara Feggesead

Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.

Additional reading

Review: White Wolf #24 (1990)

References

  1. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 118. ISBN 0-87975-653-5.